How eSports Became a multi-million dollar industry
The video game industry seems like it’s been around forever. When it came to eSports, however, it took some time to reach the level of popularity it has now. It has only been in the past 10 years, in fact, that the industry really began to make waves.
eSports games and competitions began early in the 2000s but it wasn’t until shortly before the turn of the decade that it began to show some real potential. This was partly a result of the emergence of a number of fantastic games like League of Legends and StarCraft 2, which are both engaging to play and exciting to watch.
Throughout the past decade, new eSports varieties have come about, with a number of companies jumping on the bandwagon like Riot Games, Valve Corporation, and Blizzard Entertainment.
Among these games are Heroes of the Storm, Hearthstone, StarCraft 2, Counter-Strike: Global Offensive, League of Legends, and Dota 2. Each of the aforementioned titles has become a hit with its very own tournaments, sponsors, players, coaches, analysts, professional teams, and community.
The numbers vary between titles, with the highest of those numbers being phenomenal for an industry still in its infancy. For example, the most recent Dota 2 World Championship offered a staggering prize pool of 25 million dollars.